Shards Of War Download PC Game
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Shards of War was a free-to-play MOBA game with Sci-Fi action-oriented setting. Recruit unique sentinels and outfit them through an enhanced itemization and metagame progression system that is both streamlined and constantly rewarding your gameplay activities. The game features traditional 5v5 PvP gameplay with typical MOBA elements. Shards of War pretends to offer a new twist on the classic MOBA game, combining both deep strategy and tactical gameplay of MOBA games with fast paced action and controls of top down shooters (WASD).The rules are simple : Two teams of five players. While fighting drones, towers and warriors, players progress to the enemy base and try to destroy their headquarters.
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Temple Gates Games is a team of boardgame app developers. Our specialty is in bringing boardgames to a wider audience by offering digital adaptations that players can play on the go. We work with boardgame designers and publishers to bring their creations to digital life, including quality of life improvements such as automated bookkeeping, rules enforcement, interactive tutorials, and more. Our cross-platform philosophy allows players to play across mobile and PC devices. We are most known for integrating neural-networked AI to create learning opponents. Our custom C++ boardgame engine allows us to create specialized apps with lickety split performance.
Styx Shards of Darkness has been developed by Cyanide Studio and is published under the banner of Focus Home Interactive. This game was released on 14th March, 2017. You can also download Styx Master of Shadows.
Styx Shards of Darkness will let you explore and master some huge open environments where you need to assassinate your enemies as well as bosses. You can sneak your way on your own or with a friend in a Co-Op mode. You need to travel through the dangerous territory of dwarfs. You need to survive through unexplored lands. Styx Shards of Darkness has been developed on Unreal Engine 4 and has got some scintillating visuals. You need to explore the world and need to recover valuable artifacts. You also have to craft some of the deadliest traps and useful items. You also have to distract your enemies by creating your own clones. You may also like to download Thief 2 The Metal Age.
Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
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Stardock calls Elemental "a strategy game in a role-playing world."[4] The game revolves around exploration, city-building, resource management and conquest, but also incorporates quests and detailed unit design.
Stardock has released two further turn-based strategy games set in the world of Elemental: Elemental: Fallen Enchantress, in October 2012, and Fallen Enchantress: Legendary Heroes, in May 2013. Following the release of Fallen Enchantress, Stardock discontinued Elemental: War of Magic and no longer sells the game.[5]
The game is set in a world once filled with magic, which comes to form the basis of human civilization.[6] Immortal beings known as the Titans were attracted to the world by construction of the reality-warping Forge of the Overlord, an artifact able to create magical items.[7]
While engaged in civil war, the Titans imprison the world's magic in a number of elemental shards. At first, only they could use the magic within the shards. In time, human channelers arose to challenge the Titans.[6]
Elemental has a single-player campaign,[10] minimal support for multiplayer, no local play (LAN) (despite being advertised), and nonlinear "sandbox" gameplay. Outside the campaign, players win by conquering or allying with other factions, or rebuilding the Forge.[11] Forge pieces may be quested for, or created by learning and casting the Spell of Making, requiring control of all elemental shards.[12]
Players control a pre-built or custom sovereign and belong to a faction; each has characteristics affecting gameplay.[13] Influence over land and resources is gained by founding cities, introducing the ability to train characters and research spells and technologies.[14] Cities can be improved to provide additional space or generate money, resources or prestige (a factor in population growth[7]).
Elemental incorporates many features of role-playing video games. Each character in the game is individually named and outfitted through a character editor,[14] with statistics increasing with experience.[7] Units may be combined into armies to fight more dangerous or numerous opponents.[13] Combat takes place on a separate tactical map, although battles may normally be auto-resolved.[7]
Quests and useful items are scattered randomly across the land,[13] as are wandering monsters and neutral characters; the latter may be hired with gildar, the game's currency.[7] Both may be fought for experience and treasure, although attacking civilians decreases the sovereign's reputation. The number of quests available increases over time as adventuring technologies are unlocked.[15]
Executive producer Scott Tykoski compared the game to Viva Piñata, but substituting "shovels and creatures filled with candy for swords and creatures filled with dark magic".[18] Designer Brad Wardell said that players should expect to reach "a Sauron or Morgoth level of power" by the end of the game.[19]
Before the game was released the developers were talking about a 16-way multiplayer.[14] It wasn't until version 1.08b 09/16/2010 that multiplayer was enabled, but at first it was enabled as a beta for the consumers to test.[20] As of version 1.4 the multiplayer still only supported small maps, which is not enough for 16 players.
Magic resides in crystal shards named after the elements; earth, air, fire, and water.[6] Spells (which must be researched before use) belong to a number of thematic spellbooks, some of which are unavailable at the start of the game. Players may learn individual spells at their current level, or devote their research to unlocking higher spell levels. While magic-users may cast researched spells from any spellbook possessed by their faction, controlling shards greatly amplifies the potency of spells which use the relevant elements.[11]
When games come out, that's the end of development, but we don't consider our game done - it won't be done for years, because there's so much stuff we can do. So after release we have tons of new quests we want to come out with, we're going to be adding new factions to the game to help liven things up further, we have a ton of new map styles we want to put in - all kinds of crazy new stuff we can put in here.[11]
The developers planned to allow players to have their worlds populated with player-made mods, accessible from a moderated central database.[30] The game contains an interactive tile editor,[14] and its engine uses only dynamic light sources.[31]
The game engine, Kumquat, provides a user interface able to zoom from a cloth map to a 3D representation of individual buildings and units.[30] 3D objects have variable level of detail,[32] while location names are positioned dynamically on the cloth map.[7] The limited edition includes a poster, canvas map, 20-track music CD, mini-encyclopedia, and a pewter dragon figurine.[33][34] Copies sold by Best Buy and Walmart had early access to content that could be distributed to all players 90 days after release.[35] 781b155fdc